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The tracks are well-designed, and the game runs at a rock-solid 60fps, no matter how many cars are onscreen at any given moment. All the miniatures look the part, and with the exception of the pop culture cars, are fully customizable. Milestone included a ton of miniatures for you to choose, including classic Hot Wheels staples: real-life cars like the Mustang and the Fiat 500, and to my complete surprise, cars from other multimedia franchises, such as the van from the Teenage Mutant Ninja Turtles, the DeLorean from Back to the Future, and K.I.T.T. The presentation is absolutely incredible for a AA licensed game. This is all about racing around like a lunatic and hoping you won’t fall to your demise during a tight corner or upside-down section. That’s the closest to a strategic mindset that will be demanded from you, thankfully enough. Depending on the kind of car you’re driving, you’ll either need to fill up individual meters for a one-time boost, or have one continuous nitrous gauge you’ll need to keep an eye on. The more you drift, the faster you’ll fill up your turbo meter. It’s a full-fledged arcade racer, where all you need to do is accelerate and drift. Even though Milestone is known for ultra-realistic yet complicated controls, that wasn’t the case in Hot Wheels Unleashed.
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It wouldn’t be a good racing game if its controls weren’t up to par. Name another racing game where you can start a race inside a dinosaur’s mouth. You’ll be driving on the ceiling of a university classroom, jumping to your imminent death from the edge of a construction building, and much more. In short, these tracks are designed just like the completely insane courses from F-Zero GX, for example.
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These plastic runways are full of turbo pads, ramps, loops, traps, and even magnetic fields that basically allow you to drive upside down or in any other position you can imagine. Ironically enough, the real-life obstacles are not the biggest selling point of the track design. It wants you to pretend you’re actually driving as a miniature in real-life environments, but with enough features to make the game go completely insane and unrealistic, in the best of ways.Įvery single track is comprised of a combination between classic Hot Wheels plastic tracks and real-life objects scattered throughout the environment.
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They were closer to Wipeout than Re-Volt, that’s what I’m trying to say. Contrary to what logic would imply, most of them were set in fantasy or futuristic courses, not focusing on the joy of racing actual miniatures in toy-like environments. We’ve had a few Hot Wheels racing games in the past, and for the most part, they were… okay.
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Those folks have knocked it out of the park with this completely insane racing title. I would have never imagined they would have been the ideal candidate to develop a family-friendly arcade racing game based on Mattel’s juggernaut of a die-cast franchise, one which is extremely dear to my heart. The thing is, they are all about simulation-heavy titles, and with the exception of 2018’s Gravel, they have basically spent their entire time developing a publishing newcomer-unfriendly motorcycle-based racing games, such as MotoGP, Ride, and MXGP. Who would have thought? I know Milestone is more than capable of crafting a good racing game.